
One link. No app. No new packaging.
Human verified data, in one sentence.
If you dont want to read this text, imagine taking the steps..
Fanta is asking consumers for data. Augmento observes consented behaviour through the experience. Those are not the same thing.
Today | ||
|---|---|---|
| Entry | Buy the product first | Discover first |
| First moment | A form loads | The experience starts |
| Effort | Details, barcode digits, store name | Walk there |
| Location | Self declared | Verified |
| Outcome | Win or lose | Always something |
| Data | What people submitted | What people actually did |
| Result | A campaign endpoint | An audience relationship |
One consumer. Four moments. This is the demo, not four separate AR examples.

Three visual questions, not a form. Midnight party or abandoned castle? Run or investigate? Sweet or sinister? Then: Drayk chose you. Consent and lightweight identity happen here, inside the story.

Drayk left something 84 metres away. Find it. They walk. Augmento verifies the perimeter. You found it. The Drop opens. Claim a Fanta. This is the hero moment and it is the one nobody else can build.

Pass the curse. Someone left you a Fanta, waiting at this location until midnight. No app. Tap, travel, arrive, claim. One participant creates the next participant.

Tonight at 20:00, a thousand Fantas disappear across the city. Different Drops, different rules, all live at once. Some expire at midnight. Some only open for people who chose Drayk. Some only for returning fans.
The consumer experiences Halloween. Fanta sees human behaviour. Same ten seconds.
What the fan sees | What Fanta learns | |
|---|---|---|
| 01 | Drayk chose you. | Character affinity, answers, source |
| 02 | Your Drop is 84 metres away. | Intent, and a person who chose to travel |
| 03 | You found it. | Presence verified. Place, time, dwell |
| 04 | Gift one to a friend. | Referral, arrival, conversion, full chain |
| 05 | Come back tomorrow night. | Return behaviour, not a repeat impression |
A microsite copies the look. It cannot copy live orchestration across place, identity, inventory, reward and data. Delivered at scale for the World Economic Forum and the Brazilian Football Confederation. We make it exist outside the screen. Nothing carries our name.
Proof of presence. The unlock is impossible from a sofa.
Inventory by store, market, character and time window.
Anti cheat and redemption rules. Built for regulated promotions.
Quest logic changes live, mid season, with no rebuild.
Opt in and human verified. A first party base Fanta keeps.
Live dashboard and CRM export. Arrival, claim, referral, return.
Point your phone camera at the code below.

Augmento is a first party data company. We sit underneath a campaign as an invisible interactive layer, so the fan gets an experience instead of a form, and the brand gets proof of presence instead of a typed in answer. We do not ask people where they were. We know they were there. That single difference turns a list of entries into behavioural insight the brand actually owns.
The consumer experiences Halloween. Fanta sees human behaviour.
Small enough to run inside this season. Large enough to prove before the 2027 pack goes to print.