
On launch day millions of fans are on the street between the shop, the sofa and the stream. Augment drops turn that walk into a game of its own. No app. Just the camera.
A drop is a physical point in a city. A QR code, an NFC chip, a poster, a counter. Scan it and you are in: a quiz, a challenge, in game credits, a collectible. Every scan is a real fan at a real place, and the data stays with the partner.
Drops sit in gaming cafes, retailers, esports venues, car meets and partner bars. A code or a chip. The fan scans and the experience opens in the browser in seconds.
A quiz on the trailers. A questionnaire on what you play and where. A short AR challenge. Each answer is a data point. Each completion earns points.
In game credits, console giveaways, custom 3D collectibles and merch. Collect enough drops and the reward unlocks at a partner location.
Consoles first, PC later. Two launch windows, one platform.
Bots cannot scan a poster in a cafe. Sponsors pay for that certainty.
Web and mobile. Zero download between the fan and the drop.
Age band, platform, habits, location. Held by the partner, not the store.
Dubai first. Kuala Lumpur, Singapore, Beirut and Saudi in 2027.
Retailers, telcos, energy drinks and hardware brands buy drops, not banners.
Live in a white label dashboard from the first scan. Exportable at any time.
Which locations pull, per day and per hour around launch.
Email and consent captured with every unlock. The partner keeps the list.
Platform, spend, favourite modes, where they watch. Behavioural data at scale.
Quiz versus challenge versus questionnaire, so the best mechanic gets more drops.
Which prizes move people and where they redeem.
Scan to completion time and where fans quit.
Digital visuals and 3D collectibles created by us. No game IP reproduced.
The activation lives at physical points, not inside the game.
Physical merch runs through the relevant approval process before production.
Scope and city list locked. Drop locations confirmed with partners on the ground. Mechanics and prizes set.
Drops built. Codes and chips shipped. White label dashboard live.
Teaser drops in partner venues. Streamers seed the hunt.
Launch day drops open citywide. Counter public. Runs through the PC release.
One call. We bring the drop map, the mechanics and the numbers.