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For real-time VR performance in Unity: target under 500K polygons for the full scene, use FBX format for best Unity compatibility, bake high-poly detail into normal maps, limit texture atlases to 2K–4K resolution, and ensure proper UV unwrapping. Set the import scale to match Unity's 1 unit = 1 meter convention. For large properties, implement occlusion culling and LOD groups so only visible geometry renders each frame.