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Use the WebXR Hit Test API: request an XRHitTestSource from the XR session, perform hit tests each frame against detected surfaces, visualize the potential placement point with a reticle mesh, and on user tap create a Three.js anchor at the hit test result's pose. The furniture model is then parented to this anchor, maintaining its position as the user moves. This is the core mechanic behind all browser-based AR furniture placement apps.