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SLAM (Simultaneous Localization and Mapping) in the browser relies on WebXR's built-in tracking capabilities rather than implementing SLAM from scratch. Mobile browsers on ARKit/ARCore-capable devices expose surface detection and spatial tracking through the WebXR API. Your Three.js or A-Frame application accesses these capabilities via XRSession with 'immersive-ar' mode, letting the browser handle the heavy SLAM computation natively.