
Turn every queue, lobby, and pre-show moment into gamified AR engagement, measurable spend, and first-party fan data. No app. No hardware. Live in under 7 seconds.
Anywhere a fan is waiting (for a ride, a show, a movie, or a door to open) is a chance to make the experience feel like it already started.
Dead time is the worst part of your best products: Queues, lobbies, and pre-show seating create ticketed attention, but today most of it leaks to other platforms.
No app download. No staff training. No hardware. Scan a QR or marker and enter a branded AR experience via App Clip or Instant App.
QR / marker on queue, sign or playbill.
Trivia, AR drops, games, character moments.
Badges unlock merch, Skip the line, F&B and VIP rewards.
Dwell, affinity, redemption and return behavior.
The wait should not feel like waiting for the experience. It should feel like the experience already started.
AR gold coins appear as the line moves. Collect and redeem inside for bar, merch or VIP upgrades.

What year was augmented reality first demonstrated?
Timed Wick-universe quiz. Score determines High Table standing and daily entrance leaderboard.
Blood oath marker, bounty notice and shareable AR moments inside the queue.

Configured centrally in Augmento Studio: update experiences in minutes without builds, app releases, or vendors on site.
Queue-stage AR moments that progress with the line: IP trivia ladders, ride prediction games and AR drops redeemable at retail and F&B.
Pre-show mode: scan the playbill or seat-back code, unlock character AR moments, cast trivia and intermission challenges.
Trailer-linked AR moments while audiences wait for doors; for tentpoles, scale into city-wide AR drops that drive fans to theaters.
Geo-located AR moments placed around the venue, the Strip, the park, or theater district pull people toward the entrance.
Street AR drops trigger a short moment and a same-day reason to walk in.

Share the AR moment to unlock the next drop and recruit the next guest.

Take a photo or video with the collectible and start the challenge
Rewards steer foot traffic into low-occupancy windows.
A live behavioral panel of actual paying fans, captured with consent and exportable to CRM / CDP.
Consented profiles by IP, venue and city.
Dwell, replays, quiz performance, character affinity.
Reward redemption tied to F&B and merch.
Return visits and cross-venue behavior.
Next step: a 30-minute working session to pick the pilot venue and scope the first three experiences. Concepts for the John Wick Experience queue can be visualized immediately after that session.