How to optimize a large 3D real estate Gaussian Splat model to load faster on mobile browsers?
Gaussian Splatting models can be massive. Optimize by: reducing splat count through decimation while preserving visual quality, implementing level-of-detail (LOD) streaming that loads nearby detail first, compressing the point cloud data with quantization, and using progressive loading so users see a coarse preview within seconds while full detail streams in the background. Three.js and custom WebGL shaders are the primary tools for browser-based splat rendering.
Was this article helpful?